Dying and killing other people both appear to trigger unusual events
Some of the central mysteries of Death Stranding, perhaps the most anticipated game in the world, are finally starting to be revealed.
The game has been teased in a series of livestreams, pictures, videos and trailers, all of which have revealed the unusual stories and world of the game, as well as the high-profile actors who will feature in it.
But amid all the excitement about the release, one question has gone largely unanswered: what do you actually do?
Now the game's updated website has revealed some of how it will actually work.
In short, it involves attempting to carry things through a world that will make it very difficult to do so, while trying not to die or killing anyone else.
The game appears to largely be set after a series of a mysterious explosions, which have wreaked havoc on the world and set off the series of events called "Death Stranding" that give the game its name.
Players will fight through "otherworldly creatures" and against the threat of mass extinction, the website says. They will play as the character as Sam Porter Bridges, who will make his way through the landscape and attempt to save humanity.
That attempt to fight through the world and save it appears to be the central aim of the game. But players will have to do it while carrying a "cargo" through it, which appears to become heavier and more difficult with time.
"Arm yourself and take aim at a variety of objectives in your mission to reunite a broken nation, while balancing under the weight of your cargo as you travel," the website reads. "Protect your supplies from wild bandits, and stay safe from the terrifying Beached Things… or face failing those who depend on you."
Other challenges will come in the form of the landscape itself, which has been ruined by the events that happen before the game. "Unpassable obstacles block your path and force you to find different routes, while supernatural elements alter the physical state of your surroundings. elements alter the physical state of your surroundings," the website explains.
If all of this goes wrong, players will not die – at least in the traditional way of games, with a game over or refresh screen. If a player is killed during combat they will be sent into "an upside-down realm, searching for a way back to the living".
Players will also be discouraged from killing other players, too. "Choose your combat methods carefully, as killing your foe is almost never the solution – and every death carries a consequence," the website reads.
The title also seems to include a sort of collaborative multiplayer, though there will be no way of meeting other people within the game.
"Help other travellers without ever crossing paths via asynchronous online gameplay," the site reads. "Send supplies, share safe houses and walk in the footsteps of fellow couriers to reunite civilisation."